Custom PBR Renderer by D3D12
Working on Process…
Init
- forward rendering (done)
- PBR (done)
Oct 16 update
- texture (done)
- cubemap (done)
- normal mapping (done)
- camera control (done)
On going
- shadow map
- the scene
Custom PBR Renderer by D3D12
https://dotafs.com/2024/08/15/Physically-Based-Rendering-with-DirectX-12/