my houdini examples Mark: Follow the tutrial, I can not use the same way to exposed nodes to both unity6 and ue5.5, I try to find the reason for weaks but have no idea. I change another way. 2025-03-03
some cool effects Chapter 1: Wind1.1 Navier-Stokes Wind Simulation$$ \frac{Dv}{Dt} = \frac{\partial v}{\partial t} + (V_i \cdot \nabla)V_i = \mathbf{F} + \frac{\mu}{\rho} \nabla^2 V_i - \frac{1}{\rho}P$$ $ 2024-12-16
Custom Renderer from Sketch by C Writing an offline renderer from scratch in C, eventually implementing PBF (position based fluids). Based on Burce Maxwell CS5300 leture. 2024-07-23
Realistic Cloth Rendering by Mitsuba3 Realistic Rendering by Mitsuba3Based on mitsuba3 and Irawan’s cloth model, I add a new pattern of cloth by data drived, which used multi highlights in one yarn, here is the result. 2023-06-20
my general notes 有感————– 之前电脑进水了,mac没法数据恢复,这页面所有的markdown都是本地hard push上去的,于是我丢失了我所有的笔记,html强扭markdown勉强保留了一些内容—— 我的临阵磨枪总结一些公式1. PBRGGX 分布函数GGX 分布函数主要用于控制表面的微观粗糙度,高光形状如下: $$D_{GGX}(N, H) = \frac{\alpha^2}{\pi ((N 2022-09-06