Custom Renderer from Sketch by C Writing an offline renderer from scratch in C, eventually implementing PBF (position based fluids). Based on Burce Maxwell CS5300 leture. 2024-07-23
Realistic Cloth Rendering by Mitsuba3 Realistic Rendering by Mitsuba3Based on mitsuba3 and Irawan’s cloth model, I add a new pattern of cloth by data drived, which used multi highlights in one yarn, here is the result. 2023-06-20
my general notes 有感最开始学图形,全学的概念,可以见我2022年的笔记在dotafs.com,现在回想起来觉得曼大图形学的课程不是很适合我,过多的高级理念比如LOD,快速傅立叶模拟水等,并没有任何代码和实操,让我其实很多概念都浮于理解,最开始我对图形的认知其实全是源自于论文中的brdf,bsdf,bsss…sssdf,里面的各个参数我只知道公式写的是啥,完全不理解,只是浮于点对点的定义,跟背公式没啥区别,无法理解 2022-09-06